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Why Mobile UX is More Than “Users On-The-Go”

It’s a common misconception that UX for mobile is all about creating something for users on-the-go—users with little time, checking in on their mobile on the train or at the bus stop waiting for a...

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Design for Fingers and Thumbs Instead of Touch

Until recently, Josh Clark’s charts of thumb-sweep ranges represented the state of the art in understanding touch interactions. In creating his charts, Josh surmised that elements at the top of the...

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Do Androids Dream in Free Verse?

From ATMs to Siri to the button text in an application user interface, we “talk” to our tech—and our tech talks back. Often this exchange is purely transactional, but newer technologies have...

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What Does it Take to be a Mobile Designer Today?

Mobile is here to stay, with its own set of rules and constraints. At the same time, it’s a rapidly evolving platform, with new technologies and capabilities being added by the quarter. We can’t design...

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